Salvatore Publisher: Devil's Due Pub ISBN: 803 File Size: 23,46 MB Format: PDF, ePub Read: 4440 At long last! A collected box set edition of Homeland, Exile and Sojourn featuring one of the most popular characters in fantasy fiction! Travel back to strange and exotic Menzoberranzan, the vast city of the Drow and homeland to Icewind Dale hero Drizzt Do'Urden. The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world that rejects integrity?
The Legend of Drizzt (Series). Salvatore Author (2009). Cover image of Sojourn Sojourn. The Legend of Drizzt (Series). Salvatore Author (2009). Editions for Sojourn: (Mass Market Paperback published in 1999), (Kindle Edition published in 2009), (Mass Market Paperback publish.
Salvatore was born on January 20, 1959. His books appeared on The New York Times best-seller lists and have sold many copies. Salvatore's book, The Two Swords, Book III of The Hunter's Blade Trilogy) debuted at # 1 on The Wall Street Journal best-seller list and at # 4 on The New York Times best-seller list. His books have been translated into numerous foreign languages including German, Italian, Finnish, Greek, Hungarian, Turkish, Croatian, Bulgarian, Yiddish, Spanish, Russian, Polish, Czech, and French. Salvatore's first published novel, The Crystal Shard from TSR in 1988, became the first volume of the acclaimed Icewind Dale Trilogy and introduced an enormously popular character, the dark elf Drizzt Do'Urden.
Since that time, Salvatore has published numerous novels for each of his signature multi-volume series including The Dark Elf Trilogy, Paths of Darkness, The Hunter's Blades Trilogy, and The Cleric Quintet. His love affair with fantasy and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R.
Tolkien's The Lord of the Rings as a Christmas gift. He promptly changed his major from computer science to journalism. He received a Bachelor of Science Degree in Communications from Fitchburg State College in 1981, and then returned for the degree he always cherished, the Bachelor of Arts in English. He began writing seriously in 1982, penning the manuscript that would become Echoes of the Fourth Magic. Salvatore held many jobs during those first years as a writer, finally settling in to write full time in 1990.
He has participated in several American Library Association regional conferences, giving talks on themes including 'Adventure fantasy' and 'Why young adults read fantasy.' Salvatore himself enjoys a broad range of literary writers including James Joyce, Mark Twain, Geoffrey Chaucer, Shakespeare, Dante, and Sartre. He counts among his favorite genre literary influences Ian Fleming, Arthur Conan Doyle, Fritz Leiber, and of course, J.R.R. Geschreven bij Knowing that he will never find peace in the Underdark Drizzt makes for the surface of the Forgotten Realms to find a place that he can call his home. However, the surface dwellers are not very likely to grant a dark-elf a warm welcome. ‘Sojourn’ is without doubt an atmospheric tale, albeit an unoriginal one.
Clearly this book is to be carried by the character Drizzt and his search for a way to fit in with the surface world. Unfortunately the story does not have a lot more to offer than that, making ‘Sojourn’ the least interesting novel in the ‘Dark Elf Trilogy’. What can be proposed as an explanation is that ‘Sojourn’ had the difficult task of having to bridge the period between the previous parts of ‘The Dark Elf Trilogy’ and ‘The Crystal Shard’ (which was written before but chronologically takes place after this trilogy), tying the two stories together. Drizzt’s character development seems to have stagnated in an endless state of contrition and self-blame for his heritage. Also, with this book a formula is starting to become apparent: Drizzt travels from point A to point B while for good measure several friends and foes are thrown on and removed from the scene with very little significance to any overarching storyline.
This mostly nourishes a sense of irrelevance towards many of the events. It seems like a simplistic recipe that can be reiterated over and over again to cash out on Drizzt as much as possible. Of course this may actually be exactly what devotees of the ‘Forgotten Realms’ want to see.
However, non-D&D initiates will likely experience this as a meandering, desultory and repetitive story that will soon become tiresome. People that are after more fleshed-out fantasy are better off looking elsewhere (to give some examples consider for instance Jim Butcher’s Codex Alera series or David Gemmell’s Drenai and Rigante tales).